; Merged Mod: .\Koleda - SS - 0\Koleda.ini, .\Koleda - SS - 1\Koleda.ini, .\Koleda - SS - 2\Koleda.ini, .\Koleda - SS - 3\Koleda.ini, .\Koleda - SS - 4\Koleda.ini, .\Koleda - SS - 5\Koleda.ini, .\Koleda - SS - 6\Koleda.ini
; Constants ---------------------------
[Constants]
global persist $swapvar = 1
global $active
global $creditinfo = 0
[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6
$creditinfo = 0
[Present]
post $active = 0
; Shader ------------------------------
; Overrides ---------------------------
[TextureOverrideKoledaHairBlend]
hash = c6b75898
run = CommandListKoledaHairPosition
$active = 1

[TextureOverrideKoledaHairTexcoord]
hash = e35571a9
run = CommandListKoledaHairTexcoord

[TextureOverrideKoledaHairVertexLimitRaise]
hash = 366e92ac
override_vertex_count = 5358
override_byte_stride = 40

[TextureOverrideKoledaBodyBlend]
hash = ad8e1d95
run = CommandListKoledaBodyPosition
$active = 1

[TextureOverrideKoledaBodyTexcoord]
hash = 38b31082
run = CommandListKoledaBodyTexcoord

[TextureOverrideKoledaBodyVertexLimitRaise]
hash = 2c856fbc
override_vertex_count = 173030
override_byte_stride = 40

[TextureOverrideKoledaHairIB]
hash = 242a8d48
run = CommandListKoledaHairIB

[TextureOverrideKoledaHairA]
hash = 242a8d48
match_first_index = 0
run = CommandListKoledaHairA

[TextureOverrideKoledaHairADiffuse]
hash = e8e89f00
run = CommandListKoledaHairADiffuse


[TextureOverrideKoleda.HairA.Diffuse.1024]
hash = b0046e5a
run = CommandListKoledaHairADiffuse

[TextureOverrideKoledaHairALightMap]
hash = 8042506d
run = CommandListKoledaHairALightMap


[TextureOverrideKoleda.HairA.LightMap.1024]
hash = 144ab293
run = CommandListKoledaHairALightMap

[TextureOverrideKoledaHairAMaterialMap]
hash = eeeb15f9
run = CommandListKoledaHairAMaterialMap

[TextureOverrideKoledaHairANormalMap]
hash = d1aac666
run = CommandListKoledaHairANormalMap


[TextureOverrideKoleda.HairA.NormalMap.1024]
hash = 7a46b52a
run = CommandListKoledaHairANormalMap

[TextureOverrideKoledaBodyIB]
hash = 3afb3865
run = CommandListKoledaBodyIB

[TextureOverrideKoledaBodyA]
hash = 3afb3865
match_first_index = 0
run = CommandListKoledaBodyA

[TextureOverrideKoledaBodyADiffuse]
hash = 337fd6a2
run = CommandListKoledaBodyADiffuse


[TextureOverrideKoleda.BodyA.Diffuse.1024]
hash = ce10237d
run = CommandListKoledaBodyADiffuse

[TextureOverrideKoledaBodyALightMap]
hash = 78e0f9f5
run = CommandListKoledaBodyALightMap


[TextureOverrideKoleda.BodyA.LightMap.1024]
hash = db58787e
run = CommandListKoledaBodyALightMap

[TextureOverrideKoledaBodyAMaterialMap]
hash = 6f34885f
run = CommandListKoledaBodyAMaterialMap


[TextureOverrideKoleda.BodyA.MaterialMap.1024]
hash = 02e6cb95
run = CommandListKoledaBodyAMaterialMap

[TextureOverrideKoledaBodyANormalMap]
hash = e71d134f
run = CommandListKoledaBodyANormalMap

; CommandList -------------------------

[TextureOverrideKoleda.BodyA.NormalMap.1024]
hash = 0914d3d3
run = CommandListKoledaBodyANormalMap

; CommandList -------------------------
[CommandListKoledaHairPosition]
if $swapvar == 0
handling = skip
vb2 = ResourceKoledaHairBlend.0
else if $swapvar == 1
handling = skip
vb2 = ResourceKoledaHairBlend.1
else if $swapvar == 2
handling = skip
vb2 = ResourceKoledaHairBlend.2
else if $swapvar == 3
handling = skip
vb2 = ResourceKoledaHairBlend.3
else if $swapvar == 4
handling = skip
vb2 = ResourceKoledaHairBlend.4
else if $swapvar == 5
handling = skip
vb2 = ResourceKoledaHairBlend.5
else if $swapvar == 6
handling = skip
vb2 = ResourceKoledaHairBlend.6
endif
if DRAW_TYPE == 1
if $swapvar == 0
vb0 = ResourceKoledaHairPosition.0
draw = 5358,0
else if $swapvar == 1
vb0 = ResourceKoledaHairPosition.1
draw = 5358,0
else if $swapvar == 2
vb0 = ResourceKoledaHairPosition.2
draw = 5358,0
else if $swapvar == 3
vb0 = ResourceKoledaHairPosition.3
draw = 5358,0
else if $swapvar == 4
vb0 = ResourceKoledaHairPosition.4
draw = 5358,0
else if $swapvar == 5
vb0 = ResourceKoledaHairPosition.5
draw = 5358,0
else if $swapvar == 6
vb0 = ResourceKoledaHairPosition.6
draw = 5358,0
endif
$active = 1
endif

[CommandListKoledaHairTexcoord]
if $swapvar == 0
vb1 = ResourceKoledaHairTexcoord.0
else if $swapvar == 1
vb1 = ResourceKoledaHairTexcoord.1
else if $swapvar == 2
vb1 = ResourceKoledaHairTexcoord.2
else if $swapvar == 3
vb1 = ResourceKoledaHairTexcoord.3
else if $swapvar == 4
vb1 = ResourceKoledaHairTexcoord.4
else if $swapvar == 5
vb1 = ResourceKoledaHairTexcoord.5
else if $swapvar == 6
vb1 = ResourceKoledaHairTexcoord.6
endif

[CommandListKoledaBodyPosition]
if $swapvar == 0
handling = skip
vb2 = ResourceKoledaBodyBlend.0
else if $swapvar == 1
handling = skip
vb2 = ResourceKoledaBodyBlend.1
else if $swapvar == 2
handling = skip
vb2 = ResourceKoledaBodyBlend.2
else if $swapvar == 3
handling = skip
vb2 = ResourceKoledaBodyBlend.3
else if $swapvar == 4
handling = skip
vb2 = ResourceKoledaBodyBlend.4
else if $swapvar == 5
handling = skip
vb2 = ResourceKoledaBodyBlend.5
else if $swapvar == 6
handling = skip
vb2 = ResourceKoledaBodyBlend.6
endif
if DRAW_TYPE == 1
if $swapvar == 0
vb0 = ResourceKoledaBodyPosition.0
draw = 172819,0
else if $swapvar == 1
vb0 = ResourceKoledaBodyPosition.1
draw = 172830,0
else if $swapvar == 2
vb0 = ResourceKoledaBodyPosition.2
draw = 169115,0
else if $swapvar == 3
vb0 = ResourceKoledaBodyPosition.3
draw = 169122,0
else if $swapvar == 4
vb0 = ResourceKoledaBodyPosition.4
draw = 157051,0
else if $swapvar == 5
vb0 = ResourceKoledaBodyPosition.5
draw = 173019,0
else if $swapvar == 6
vb0 = ResourceKoledaBodyPosition.6
draw = 169220,0
endif
$active = 1
endif

[CommandListKoledaBodyTexcoord]
if $swapvar == 0
vb1 = ResourceKoledaBodyTexcoord.0
else if $swapvar == 1
vb1 = ResourceKoledaBodyTexcoord.1
else if $swapvar == 2
vb1 = ResourceKoledaBodyTexcoord.2
else if $swapvar == 3
vb1 = ResourceKoledaBodyTexcoord.3
else if $swapvar == 4
vb1 = ResourceKoledaBodyTexcoord.4
else if $swapvar == 5
vb1 = ResourceKoledaBodyTexcoord.5
else if $swapvar == 6
vb1 = ResourceKoledaBodyTexcoord.6
endif

[CommandListKoledaHairIB]
if $swapvar == 0
handling = skip
drawindexed = auto
else if $swapvar == 1
handling = skip
drawindexed = auto
else if $swapvar == 2
handling = skip
drawindexed = auto
else if $swapvar == 3
handling = skip
drawindexed = auto
else if $swapvar == 4
handling = skip
drawindexed = auto
else if $swapvar == 5
handling = skip
drawindexed = auto
else if $swapvar == 6
handling = skip
drawindexed = auto
endif

[CommandListKoledaHairA]
if $swapvar == 0

run = CommandListSkinTexture
ib = ResourceKoledaHairAIB.0
else if $swapvar == 1

run = CommandListSkinTexture
ib = ResourceKoledaHairAIB.1
else if $swapvar == 2

run = CommandListSkinTexture
ib = ResourceKoledaHairAIB.2
else if $swapvar == 3

run = CommandListSkinTexture
ib = ResourceKoledaHairAIB.3
else if $swapvar == 4

run = CommandListSkinTexture
ib = ResourceKoledaHairAIB.4
else if $swapvar == 5

run = CommandListSkinTexture
ib = ResourceKoledaHairAIB.5
else if $swapvar == 6

run = CommandListSkinTexture
ib = ResourceKoledaHairAIB.6
endif
[CommandListKoledaHairADiffuse]
if $swapvar == 0
this = ResourceKoledaHairADiffuse.0
else if $swapvar == 1
this = ResourceKoledaHairADiffuse.1
else if $swapvar == 2
this = ResourceKoledaHairADiffuse.2
else if $swapvar == 3
this = ResourceKoledaHairADiffuse.3
else if $swapvar == 4
this = ResourceKoledaHairADiffuse.4
else if $swapvar == 5
this = ResourceKoledaHairADiffuse.5
else if $swapvar == 6
this = ResourceKoledaHairADiffuse.6
endif

[CommandListKoledaHairALightMap]
if $swapvar == 0
this = ResourceKoledaHairALightMap.0
else if $swapvar == 1
this = ResourceKoledaHairALightMap.1
else if $swapvar == 2
this = ResourceKoledaHairALightMap.2
else if $swapvar == 3
this = ResourceKoledaHairALightMap.3
else if $swapvar == 4
this = ResourceKoledaHairALightMap.4
else if $swapvar == 5
this = ResourceKoledaHairALightMap.5
else if $swapvar == 6
this = ResourceKoledaHairALightMap.6
endif

[CommandListKoledaHairAMaterialMap]
if $swapvar == 0
this = ResourceKoledaHairAMaterialMap.0
else if $swapvar == 1
this = ResourceKoledaHairAMaterialMap.1
else if $swapvar == 2
this = ResourceKoledaHairAMaterialMap.2
else if $swapvar == 3
this = ResourceKoledaHairAMaterialMap.3
else if $swapvar == 4
this = ResourceKoledaHairAMaterialMap.4
else if $swapvar == 5
this = ResourceKoledaHairAMaterialMap.5
else if $swapvar == 6
this = ResourceKoledaHairAMaterialMap.6
endif

[CommandListKoledaHairANormalMap]
if $swapvar == 0
this = ResourceKoledaHairANormalMap.0
else if $swapvar == 1
this = ResourceKoledaHairANormalMap.1
else if $swapvar == 2
this = ResourceKoledaHairANormalMap.2
else if $swapvar == 3
this = ResourceKoledaHairANormalMap.3
else if $swapvar == 4
this = ResourceKoledaHairANormalMap.4
else if $swapvar == 5
this = ResourceKoledaHairANormalMap.5
else if $swapvar == 6
this = ResourceKoledaHairANormalMap.6
endif

[CommandListKoledaBodyIB]
if $swapvar == 0
handling = skip
drawindexed = auto
else if $swapvar == 1
handling = skip
drawindexed = auto
else if $swapvar == 2
handling = skip
drawindexed = auto
else if $swapvar == 3
handling = skip
drawindexed = auto
else if $swapvar == 4
handling = skip
drawindexed = auto
else if $swapvar == 5
handling = skip
drawindexed = auto
else if $swapvar == 6
handling = skip
drawindexed = auto
endif

[CommandListKoledaBodyA]
if $swapvar == 0

run = CommandListSkinTexture
ib = ResourceKoledaBodyAIB.0
else if $swapvar == 1

run = CommandListSkinTexture
ib = ResourceKoledaBodyAIB.1
else if $swapvar == 2

run = CommandListSkinTexture
ib = ResourceKoledaBodyAIB.2
else if $swapvar == 3

run = CommandListSkinTexture
ib = ResourceKoledaBodyAIB.3
else if $swapvar == 4

run = CommandListSkinTexture
ib = ResourceKoledaBodyAIB.4
else if $swapvar == 5

run = CommandListSkinTexture
ib = ResourceKoledaBodyAIB.5
else if $swapvar == 6

run = CommandListSkinTexture
ib = ResourceKoledaBodyAIB.6
endif
[CommandListKoledaBodyADiffuse]
if $swapvar == 0
this = ResourceKoledaBodyADiffuse.0
else if $swapvar == 1
this = ResourceKoledaBodyADiffuse.1
else if $swapvar == 2
this = ResourceKoledaBodyADiffuse.2
else if $swapvar == 3
this = ResourceKoledaBodyADiffuse.3
else if $swapvar == 4
this = ResourceKoledaBodyADiffuse.4
else if $swapvar == 5
this = ResourceKoledaBodyADiffuse.5
else if $swapvar == 6
this = ResourceKoledaBodyADiffuse.6
endif

[CommandListKoledaBodyALightMap]
if $swapvar == 0
this = ResourceKoledaBodyALightMap.0
else if $swapvar == 1
this = ResourceKoledaBodyALightMap.1
else if $swapvar == 2
this = ResourceKoledaBodyALightMap.2
else if $swapvar == 3
this = ResourceKoledaBodyALightMap.3
else if $swapvar == 4
this = ResourceKoledaBodyALightMap.4
else if $swapvar == 5
this = ResourceKoledaBodyALightMap.5
else if $swapvar == 6
this = ResourceKoledaBodyALightMap.6
endif

[CommandListKoledaBodyAMaterialMap]
if $swapvar == 0
this = ResourceKoledaBodyAMaterialMap.0
else if $swapvar == 1
this = ResourceKoledaBodyAMaterialMap.1
else if $swapvar == 2
this = ResourceKoledaBodyAMaterialMap.2
else if $swapvar == 3
this = ResourceKoledaBodyAMaterialMap.3
else if $swapvar == 4
this = ResourceKoledaBodyAMaterialMap.4
else if $swapvar == 5
this = ResourceKoledaBodyAMaterialMap.5
else if $swapvar == 6
this = ResourceKoledaBodyAMaterialMap.6
endif

[CommandListKoledaBodyANormalMap]
if $swapvar == 0
this = ResourceKoledaBodyANormalMap.0
else if $swapvar == 1
this = ResourceKoledaBodyANormalMap.1
else if $swapvar == 2
this = ResourceKoledaBodyANormalMap.2
else if $swapvar == 3
this = ResourceKoledaBodyANormalMap.3
else if $swapvar == 4
this = ResourceKoledaBodyANormalMap.4
else if $swapvar == 5
this = ResourceKoledaBodyANormalMap.5
else if $swapvar == 6
this = ResourceKoledaBodyANormalMap.6
endif

; Resources ---------------------------
[ResourceKoledaHairPosition.0]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaHairPosition.buf

[ResourceKoledaHairBlend.0]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaHairBlend.buf

[ResourceKoledaHairTexcoord.0]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaHairTexcoord.buf

[ResourceKoledaBodyPosition.0]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaBodyPosition.buf

[ResourceKoledaBodyBlend.0]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaBodyBlend.buf

[ResourceKoledaBodyTexcoord.0]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaBodyTexcoord.buf

[ResourceKoledaHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaHairA.ib

[ResourceKoledaBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaBodyA.ib

[ResourceKoledaHairADiffuse.0]
filename = .\Koleda - SS - 0\KoledaHairADiffuse.dds

[ResourceKoledaHairALightMap.0]
filename = .\Koleda - SS - 0\KoledaHairALightMap.dds

[ResourceKoledaHairAMaterialMap.0]
filename = .\Koleda - SS - 0\KoledaHairAMaterialMap.dds

[ResourceKoledaHairANormalMap.0]
filename = .\Koleda - SS - 0\KoledaHairANormalMap.dds

[ResourceKoledaBodyADiffuse.0]
filename = .\Koleda - SS - 0\KoledaBodyADiffuse.dds

[ResourceKoledaBodyALightMap.0]
filename = .\Koleda - SS - 0\KoledaBodyALightMap.dds

[ResourceKoledaBodyAMaterialMap.0]
filename = .\Koleda - SS - 0\KoledaBodyAMaterialMap.dds

[ResourceKoledaBodyANormalMap.0]
filename = .\Koleda - SS - 0\KoledaBodyANormalMap.dds

[ResourceKoledaHairPosition.1]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaHairPosition.buf

[ResourceKoledaHairBlend.1]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaHairBlend.buf

[ResourceKoledaHairTexcoord.1]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaHairTexcoord.buf

[ResourceKoledaBodyPosition.1]
type = Buffer
stride = 40
filename = .\Koleda - SS - 1\KoledaBodyPosition.buf

[ResourceKoledaBodyBlend.1]
type = Buffer
stride = 32
filename = .\Koleda - SS - 1\KoledaBodyBlend.buf

[ResourceKoledaBodyTexcoord.1]
type = Buffer
stride = 28
filename = .\Koleda - SS - 1\KoledaBodyTexcoord.buf

[ResourceKoledaHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaHairA.ib

[ResourceKoledaBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 1\KoledaBodyA.ib

[ResourceKoledaHairADiffuse.1]
filename = .\Koleda - SS - 0\KoledaHairADiffuse.dds

[ResourceKoledaHairALightMap.1]
filename = .\Koleda - SS - 0\KoledaHairALightMap.dds

[ResourceKoledaHairAMaterialMap.1]
filename = .\Koleda - SS - 0\KoledaHairAMaterialMap.dds

[ResourceKoledaHairANormalMap.1]
filename = .\Koleda - SS - 0\KoledaHairANormalMap.dds

[ResourceKoledaBodyADiffuse.1]
filename = .\Koleda - SS - 0\KoledaBodyADiffuse.dds

[ResourceKoledaBodyALightMap.1]
filename = .\Koleda - SS - 0\KoledaBodyALightMap.dds

[ResourceKoledaBodyAMaterialMap.1]
filename = .\Koleda - SS - 0\KoledaBodyAMaterialMap.dds

[ResourceKoledaBodyANormalMap.1]
filename = .\Koleda - SS - 0\KoledaBodyANormalMap.dds

[ResourceKoledaHairPosition.2]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaHairPosition.buf

[ResourceKoledaHairBlend.2]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaHairBlend.buf

[ResourceKoledaHairTexcoord.2]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaHairTexcoord.buf

[ResourceKoledaBodyPosition.2]
type = Buffer
stride = 40
filename = .\Koleda - SS - 2\KoledaBodyPosition.buf

[ResourceKoledaBodyBlend.2]
type = Buffer
stride = 32
filename = .\Koleda - SS - 2\KoledaBodyBlend.buf

[ResourceKoledaBodyTexcoord.2]
type = Buffer
stride = 28
filename = .\Koleda - SS - 2\KoledaBodyTexcoord.buf

[ResourceKoledaHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaHairA.ib

[ResourceKoledaBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 2\KoledaBodyA.ib

[ResourceKoledaHairADiffuse.2]
filename = .\Koleda - SS - 0\KoledaHairADiffuse.dds

[ResourceKoledaHairALightMap.2]
filename = .\Koleda - SS - 0\KoledaHairALightMap.dds

[ResourceKoledaHairAMaterialMap.2]
filename = .\Koleda - SS - 0\KoledaHairAMaterialMap.dds

[ResourceKoledaHairANormalMap.2]
filename = .\Koleda - SS - 0\KoledaHairANormalMap.dds

[ResourceKoledaBodyADiffuse.2]
filename = .\Koleda - SS - 0\KoledaBodyADiffuse.dds

[ResourceKoledaBodyALightMap.2]
filename = .\Koleda - SS - 0\KoledaBodyALightMap.dds

[ResourceKoledaBodyAMaterialMap.2]
filename = .\Koleda - SS - 0\KoledaBodyAMaterialMap.dds

[ResourceKoledaBodyANormalMap.2]
filename = .\Koleda - SS - 0\KoledaBodyANormalMap.dds

[ResourceKoledaHairPosition.3]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaHairPosition.buf

[ResourceKoledaHairBlend.3]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaHairBlend.buf

[ResourceKoledaHairTexcoord.3]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaHairTexcoord.buf

[ResourceKoledaBodyPosition.3]
type = Buffer
stride = 40
filename = .\Koleda - SS - 3\KoledaBodyPosition.buf

[ResourceKoledaBodyBlend.3]
type = Buffer
stride = 32
filename = .\Koleda - SS - 3\KoledaBodyBlend.buf

[ResourceKoledaBodyTexcoord.3]
type = Buffer
stride = 28
filename = .\Koleda - SS - 3\KoledaBodyTexcoord.buf

[ResourceKoledaHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaHairA.ib

[ResourceKoledaBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 3\KoledaBodyA.ib

[ResourceKoledaHairADiffuse.3]
filename = .\Koleda - SS - 0\KoledaHairADiffuse.dds

[ResourceKoledaHairALightMap.3]
filename = .\Koleda - SS - 0\KoledaHairALightMap.dds

[ResourceKoledaHairAMaterialMap.3]
filename = .\Koleda - SS - 0\KoledaHairAMaterialMap.dds

[ResourceKoledaHairANormalMap.3]
filename = .\Koleda - SS - 0\KoledaHairANormalMap.dds

[ResourceKoledaBodyADiffuse.3]
filename = .\Koleda - SS - 0\KoledaBodyADiffuse.dds

[ResourceKoledaBodyALightMap.3]
filename = .\Koleda - SS - 0\KoledaBodyALightMap.dds

[ResourceKoledaBodyAMaterialMap.3]
filename = .\Koleda - SS - 0\KoledaBodyAMaterialMap.dds

[ResourceKoledaBodyANormalMap.3]
filename = .\Koleda - SS - 0\KoledaBodyANormalMap.dds

[ResourceKoledaHairPosition.4]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaHairPosition.buf

[ResourceKoledaHairBlend.4]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaHairBlend.buf

[ResourceKoledaHairTexcoord.4]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaHairTexcoord.buf

[ResourceKoledaBodyPosition.4]
type = Buffer
stride = 40
filename = .\Koleda - SS - 4\KoledaBodyPosition.buf

[ResourceKoledaBodyBlend.4]
type = Buffer
stride = 32
filename = .\Koleda - SS - 4\KoledaBodyBlend.buf

[ResourceKoledaBodyTexcoord.4]
type = Buffer
stride = 28
filename = .\Koleda - SS - 4\KoledaBodyTexcoord.buf

[ResourceKoledaHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaHairA.ib

[ResourceKoledaBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 4\KoledaBodyA.ib

[ResourceKoledaHairADiffuse.4]
filename = .\Koleda - SS - 0\KoledaHairADiffuse.dds

[ResourceKoledaHairALightMap.4]
filename = .\Koleda - SS - 0\KoledaHairALightMap.dds

[ResourceKoledaHairAMaterialMap.4]
filename = .\Koleda - SS - 0\KoledaHairAMaterialMap.dds

[ResourceKoledaHairANormalMap.4]
filename = .\Koleda - SS - 0\KoledaHairANormalMap.dds

[ResourceKoledaBodyADiffuse.4]
filename = .\Koleda - SS - 0\KoledaBodyADiffuse.dds

[ResourceKoledaBodyALightMap.4]
filename = .\Koleda - SS - 0\KoledaBodyALightMap.dds

[ResourceKoledaBodyAMaterialMap.4]
filename = .\Koleda - SS - 0\KoledaBodyAMaterialMap.dds

[ResourceKoledaBodyANormalMap.4]
filename = .\Koleda - SS - 0\KoledaBodyANormalMap.dds

[ResourceKoledaHairPosition.5]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaHairPosition.buf

[ResourceKoledaHairBlend.5]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaHairBlend.buf

[ResourceKoledaHairTexcoord.5]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaHairTexcoord.buf

[ResourceKoledaBodyPosition.5]
type = Buffer
stride = 40
filename = .\Koleda - SS - 5\KoledaBodyPosition.buf

[ResourceKoledaBodyBlend.5]
type = Buffer
stride = 32
filename = .\Koleda - SS - 5\KoledaBodyBlend.buf

[ResourceKoledaBodyTexcoord.5]
type = Buffer
stride = 28
filename = .\Koleda - SS - 5\KoledaBodyTexcoord.buf

[ResourceKoledaHairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaHairA.ib

[ResourceKoledaBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 5\KoledaBodyA.ib

[ResourceKoledaHairADiffuse.5]
filename = .\Koleda - SS - 0\KoledaHairADiffuse.dds

[ResourceKoledaHairALightMap.5]
filename = .\Koleda - SS - 0\KoledaHairALightMap.dds

[ResourceKoledaHairAMaterialMap.5]
filename = .\Koleda - SS - 0\KoledaHairAMaterialMap.dds

[ResourceKoledaHairANormalMap.5]
filename = .\Koleda - SS - 0\KoledaHairANormalMap.dds

[ResourceKoledaBodyADiffuse.5]
filename = .\Koleda - SS - 0\KoledaBodyADiffuse.dds

[ResourceKoledaBodyALightMap.5]
filename = .\Koleda - SS - 0\KoledaBodyALightMap.dds

[ResourceKoledaBodyAMaterialMap.5]
filename = .\Koleda - SS - 0\KoledaBodyAMaterialMap.dds

[ResourceKoledaBodyANormalMap.5]
filename = .\Koleda - SS - 0\KoledaBodyANormalMap.dds

[ResourceKoledaHairPosition.6]
type = Buffer
stride = 40
filename = .\Koleda - SS - 0\KoledaHairPosition.buf

[ResourceKoledaHairBlend.6]
type = Buffer
stride = 32
filename = .\Koleda - SS - 0\KoledaHairBlend.buf

[ResourceKoledaHairTexcoord.6]
type = Buffer
stride = 28
filename = .\Koleda - SS - 0\KoledaHairTexcoord.buf

[ResourceKoledaBodyPosition.6]
type = Buffer
stride = 40
filename = .\Koleda - SS - 6\KoledaBodyPosition.buf

[ResourceKoledaBodyBlend.6]
type = Buffer
stride = 32
filename = .\Koleda - SS - 6\KoledaBodyBlend.buf

[ResourceKoledaBodyTexcoord.6]
type = Buffer
stride = 28
filename = .\Koleda - SS - 6\KoledaBodyTexcoord.buf

[ResourceKoledaHairAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 0\KoledaHairA.ib

[ResourceKoledaBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Koleda - SS - 6\KoledaBodyA.ib

[ResourceKoledaHairADiffuse.6]
filename = .\Koleda - SS - 0\KoledaHairADiffuse.dds

[ResourceKoledaHairALightMap.6]
filename = .\Koleda - SS - 0\KoledaHairALightMap.dds

[ResourceKoledaHairAMaterialMap.6]
filename = .\Koleda - SS - 0\KoledaHairAMaterialMap.dds

[ResourceKoledaHairANormalMap.6]
filename = .\Koleda - SS - 0\KoledaHairANormalMap.dds

[ResourceKoledaBodyADiffuse.6]
filename = .\Koleda - SS - 0\KoledaBodyADiffuse.dds

[ResourceKoledaBodyALightMap.6]
filename = .\Koleda - SS - 0\KoledaBodyALightMap.dds

[ResourceKoledaBodyAMaterialMap.6]
filename = .\Koleda - SS - 0\KoledaBodyAMaterialMap.dds

[ResourceKoledaBodyANormalMap.6]
filename = .\Koleda - SS - 0\KoledaBodyANormalMap.dds

; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord
